


Before release, the studio assured us it would be a ‘completely revamped experience,’ and there is not a shred of disappointment to be found. This DLC has absolutely smashed expectations of what you would want from additional content, and essentially changes the entire game premise enough to be its own animal. Making people the vital organ of success is something Frostpunk always did well, but this time around the stakes almost seem higher. It was unusually educational without being preachy. Now I’m not about to get all political – but I very much enjoyed this concept. Not only is this encouraged by the game’s narrative, it vitally impacts your ability to survive. Beautifully and critically current, The Last Autumn wants you to respect and liberate your workforce, understanding their rights and demands. Speaking of hope, the meter now reads ‘motivation,’ and is an indication of how well your workers can perform. You already know how hard it’s about to get, so you feel as though you owe these people at least a chance at hope.

But then, realistically, why on earth wouldn’t it be? You are tasked with the survival of a colony of people, and you have seen first-hand the trials they will have to face come the winter.Īdding this narrative as a follow-up DLC set just before the horrors of the first game is a stroke of genius. It has continued to challenge, inspire, and now innovate, with its new DLC The Last Autumn.įirst things first, I do not feel worthy. Something that would effortlessly consume you with its curious premise, a game that would bring together fans of strategy and roleplaying. When Frostpunk came out, I thought it was a scarily good game.
